![]() ![]() If I'm being honest most of the maps where similar with big boxes and nothing interesting about them I only enjoyed the cabin in the woods and the court house. * Where to get the file that this text file describes * Long as you include this text file, with no modifications. You MAY distribute this file in any electronic format as Modification or reuse if they credit "The DANDY Company". Tested With : GZDoom 4.8.2 (in Hardware Renderer mode)Īuthors MAY use the contents of this file as a base for May Not Run With : Anything besides GZDoom 4.8.2 or later does not work with the software renderer Known Bugs : None (if you find any, please let us know!) Other features/changes : 1) Pistol-start design (health/inventory resets to default on each level).Ģ) Small items/ammo automatically come to you when you get close to them, making them easier to pick up.ģ) Small rocket ammo gives multiple rockets instead of just one.Ĥ) Spider Masterminds are tougher than in vanilla Doom, making them equal to the Cyberdemon.ĥ) Radiation suits respawn instantly when picked up to make multiplayer more fair.Ħ) Cracked walls are destructible and hide secrets.Įditor(s) used : Ultimate Doom Builder, Slade ![]() Monsters also respawn once, then are dead permanently.Īmmo pickups are worth 2x ammo to compensate for the monster respawns. Nightmare : Monsters have the most health, do the most damage, & are the most aggressive. Hard : Monsters have more health, do more damage, & are more aggressive. Same as vanilla Doom, except where noted below under "Other features". Very Easy : Monsters have the least health & do the least damage.Įasy : Monsters have less health & do less damage. Map # : MAP01 thru MAP20, plus four secret levels (MAP31 thru MAP34)ĭeathmatch 2-4 Player : Designed for (All levels include DM starts/weapons/ammo, and paths thru the level are unblocked,īut the levels were mainly designed for Single Player and Cooperative.) Gzdoom.ini file and setting the following two properties to "false" as shown below: GL Lights & Brightmaps : Yes-You should disable the lights.pk3 and brightmaps.pk3 that come with GZDoom by editing your ![]() New levels : 24 (plus an additional 12 coming when Episode 3 is released later in 2022)ġ) Uber Imp (stronger than the normal Imp and has a homing fireball)Ģ) Baby Demon (weaker than the regular Demon)ģ) Baby Spectre (weaker than the regular Spectre) Perkristian (High-quality Icon of Sin sfx) UnTrustable (Wolfenstein bosses rotated sprites) Hell, and their headquarters might be the source of the demonic invasion.Ĭoming Soon : Episode 3 (we'll release an updated. To complicate things, the DANDY Corporation is in league with Structures, including skyscrapers, factories, subway tunnels, and even aĬourthouse. Beyond that lies a swarm of demon-occupied Your first stop is UAC Command, which just slaying hellspawn!ĭescription (Episode 2) : You've made it to the city. You must find a way to escape the prison so you can You were captured by demons several days ago and have been locked up inĪ cell ever since. Primary purpose : Single+Coop play (but also supports Deathmatch)Īuthor : The DANDY Company (Andarchitect & TomServoCrow)Įmail Address : (Episode 1) : 6.66 years after the events of Final Doom, hell has invaded earth again! (Do not attempt to play using a software renderer.)īelow is the info from the included readme.txt file:Įngine needed : GZDoom 4.8.2 or later (in Hardware Renderer mode) Please provide feedback on this thread after playing!ĭoom Returns must be played using GZDoom 4.8.2 or later in hardware rendering mode. Level Info (descriptions, par times, number of secrets, and hints on how to access the secret levels).Visit our website for more info, downloads, and screenshots. (Episode 3 will be released later this year.) ![]() This release includes tons of fixes/improvements to Episodes 1 and 2. ![]()
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